I
Chapter I — 0 articles

Puzzle Types

The mechanics behind every escape room puzzle type — how each one works, why players love or hate them, and how to build your own.

II
Chapter II — 0 articles

Themes

Curated theme guides — the visuals, puzzles, and storylines that make each world feel real. From pirates to pharaohs, we map out what works.

III
Chapter III — 0 articles

Storylines

How narrative works in escape rooms — and how to use puzzles to move a story forward without ever breaking immersion.

IV
Chapter IV — 0 articles

Hints

The art of the hint — how to help players without making them feel helped, and how to avoid the immersion-breaking traps most rooms fall into.

V
Chapter V — 0 articles

Actors

From game masters in costume to AI-generated characters — every approach to bringing a human presence into your escape room.

VI
Chapter VI — 0 articles

AI

How artificial intelligence is changing escape room design — from generating music and voices to adapting puzzle difficulty in real time.

Know a story worth telling?

Get in touch →